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1. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
I find this change very interesting. This will certainly shake up capital activities abit, especially if this also applies to Titan bridging, no more poking nose out for bridge. I believe the hardest hit though will be jump freighters though, a...
- by Bugsy VanHalen - at 2014.09.18 15:47:00
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2. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
my top 5 are Job installation cost reduction, like we have skills to reduce tax, and broker fees, one for the job installation cost would be nice.
more research time reduction skills. this will not hurt a new players ability to compete, b...
- by Bugsy VanHalen - at 2014.09.16 02:18:39
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3. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
well, a lot of debates as ussual. I for one can say I am very much looking forward to both the minutes and what comes after the CSM summit. There have been a lot of tears across the forums about how CCP does not listen to the comunity. I have a...
- by Bugsy VanHalen - at 2014.09.16 01:29:00
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4. A change to (all) NPC bounties. - in Player Features and Ideas Discussion [original thread]
I like the idea, it would make ratters have to work a little more for their isk. But is that what EVE needs? Most null sec dwellers get their main isk from ratting. Many never leave null sec, or enter high sec. Some even can not enter high sec du...
- by Bugsy VanHalen - at 2014.09.15 17:08:00
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5. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Mhari Dson wrote: I like alot of this, but I favor either an invention queue or multi-run invention jobs (kinda silly i can build 3100 of a module in a month in 1 production run but I can only invent once per queuing) I also support having add...
- by Bugsy VanHalen - at 2014.09.09 23:05:35
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6. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Bugsy VanHalen wrote: So what if we forget about gate restrictions, but do something with cyno's on a smaller scale. Say if to much mass cyno's into a system within a given amount of time, say 5 minutes, the system wil...
- by Bugsy VanHalen - at 2014.06.27 01:06:00
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7. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: = Make null space harder to keep. Especially if u dnt use it and/or arent near it.? = Ur space is smaller? I like this idea. What if sov degraded over time i know it does, but I mean completely, right down to it being l...
- by Bugsy VanHalen - at 2014.06.27 00:54:00
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8. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
nice to see some ideas I like it. I do agree for the most part, EVE as far as the game code, playability, etc. goes, is in a better place then it has ever been. yet we have an average numbers of players logged in of only half what it was this ti...
- by Bugsy VanHalen - at 2014.06.27 00:48:00
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9. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
So what if we forget about gate restrictions, but do something with cyno's on a smaller scale. Say if to much mass cyno's into a system within a given amount of time, say 5 minutes, the system will destabilize, and no cyno's can be lit for 30-60 m...
- by Bugsy VanHalen - at 2014.06.26 23:22:00
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10. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Whatever, I was hoping to have an intelligent discussion on possible improvements for this game, but I guess I've come to the wrong place. As I said several times already, you don't like my idea, fine, lets come up with an idea that WILL work....
- by Bugsy VanHalen - at 2014.06.26 22:30:00
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11. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
So whats your idea? Anyone can talk a lot of ****, but all you have done is dis my posts, while contributing absolutely nothing of your own. Fine, you do not like my idea, the fact remains the current system is not working. The game IS going dow...
- by Bugsy VanHalen - at 2014.06.26 22:15:00
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12. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Antillie Sa'Kan wrote: I have faith that the CFC will do something to generate plenty of PVP content given time. Whether it will be due to incompetence, careful planning, alcohol, altruism, boredom, random screwing around,...
- by Bugsy VanHalen - at 2014.06.26 21:25:00
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13. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Can you explain how changing from 'biggest blob of supers wins' to 'whoever gets into system first wins' is in any way a positive thing? Well, not a huge improvement, but even just at that, right now CFC wins, hands down...
- by Bugsy VanHalen - at 2014.06.26 21:21:00
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14. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
I never said it would not change the game, It certainly would, But that is the point, it is time for a change, blob warfare is getting very stale. Something needs to change, the only way to stop the blob, to stop to who ever brings the most ships ...
- by Bugsy VanHalen - at 2014.06.26 20:19:00
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15. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: reducing clone costs is something I can definitely agree with, but it's been suggested a million times, however, your second idea is literally dumb. The reason for this is that if you limit the number of people that can ju...
- by Bugsy VanHalen - at 2014.06.26 19:09:00
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16. A thought on Improving the PVP experience in EVE - in Player Features and Ideas Discussion [original thread]
There are a few things I would like to see, that I believe would successfully drive more combat, and bring more PVP to EVE. First of all, and I believe the most important. Clone costs are ridiculous. PVP in small ships is very fun, and the core ...
- by Bugsy VanHalen - at 2014.06.26 17:08:00
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17. Make EVE bigger. - in Player Features and Ideas Discussion [original thread]
I think it would be a much better solution to make it not worthwhile for the big powerblocks to hold so much space. I expect there are already a lot of plans in the works for the next SOV revamp. For starters I would significantly reduce jump ran...
- by Bugsy VanHalen - at 2014.06.19 17:24:00
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18. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: SalubriousSky Rinah wrote: Removing deadsticks is already possible, as stated by other posts in this thread. To reiterate, you simply get in a big ship, load some big ammo into big guns, gather a big group of players and ...
- by Bugsy VanHalen - at 2014.06.19 16:45:00
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19. Sticky:[Rubicon 1.3] Corporation Member Cap Increase - in Player Features and Ideas Discussion [original thread]
I for one am a little disappointed with this change. The massive powerblocks are part of the problem not the solution. Having the majority of null sec controlled by only 5 or 6 major blocks or factions makes the vast universe of EVE seem so muc...
- by Bugsy VanHalen - at 2014.03.25 19:47:00
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20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Fia Magrath wrote: Stations randomly reject your docking request for variety. This would be awesome, even if it was just a "the docking que is full, please wait".
- by Bugsy VanHalen - at 2013.10.08 14:02:00
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